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They will have the Talents of whichever Undead race they choose. The Undead are the living-challenged version of the four races. The Skill built into this race of beings is Dragon's Blaze. Spellsong gives dwarves +1 to Persuasion. Lizards have the Talent called Sophisticated, which gives them +10% Poison Resistance and +10% Fire Resistance. The Skill innate to this race is Petrifying Touch.
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Dwarven Guile gives players +1 in Sneaking. Petrifying Touch is the Skill innate to this race.ĭwarves have the Talent Sturdy, which gives a +5% to Dodging and a +10% max Vitality. They may also gain +1 to Loremaster through Ancestral Knowledge. Elves have the Talent Corpse Eater, which allows them to gain the memories of the dead by eating body parts. The Skill inherent to the race is Encourage. If you want to manually add points to Attributes/Stats/Skills by using ingame mechanic just edit "Points" section in the table, increase your exp a bit using experience option in Stats section and then your points will be added, but if you want to "magically" edit your character skills/attributes then do so by editing your selected character Skills/Attributes in Cheat Table and then save, then reload your save game (that's how it work in my game at least).Humans have the Talent Ingenious, which gives a +5% chance of a critical hit and a +10% chance for critical damage. Anyone have the same issue?Īs for Freezing value, it's like you did in your screenshot my friend (the red X in the box) I can add points to spend on things like civil abilities/talents/etc, but can't raise or reduce the actual stat itself once points are spent. I'd prefer to play the game as close to the dev's vision as possible with as minor tweaking possible. I'm not sure if I'm doing something wrong, but now I can't lower her persuasion down to it's previous un-cheated score after passing this part. That allowed me to raise persuasion up to 4 within in game, so I didn't have to kill the quest NPC. anyway simple work around was just by adding 3 value to "points" -> "civil abilities", then save/load game. THIS WOULD NOT WORK!? (anyone know why?).
#Divinity 2 civil abilities how to#
So anyway, I was trying and failing to figure out how to raise my 1 persuasion to 4 through "selected character" -> "Skills" -> changing my Persuasion value from 1 to 4 then saving/loading. He also is supposed to show up as a high end vendor later if he lives. Right now I have 1pt in persuasion on my main char, and when you escape Fort Joy and meet that undead character, if you talk to him with Sebille (my main), you need a persuasion of 4 (or perhaps 3 with 1 stat like finesse really jacked high), or else you're forced to kill him which can interfere with Ifan's character quest and lose out on a sweet crossbow if you kill him. Vee, what do you mean by "dont freeze the value? It will stick in 2? not sure what you mean x_xĪlso, I've found it impossible to modify current skill/stats like persuasion for example.
#Divinity 2 civil abilities mod#
I wasn't sure how to apply the points, but it seems you just have to save and reload once you've modified the value - in my case just changing the talent points from 0 to 1, I just wanted 1 point for pet pal, and the nexus mod makes you start from scratch to get that extra pet pal point. Hmm tag apparently isn't working, my previous post just a little earlier was meant to start.